![]() ![]() Three scenes are rendered, taken from the snow peak at the beginning of the game, a beautiful run through the opening of The Prophet's Tomb and finally a fly-through of the Geothermal Valley. The follow-up - Rise of the Tomb Raider - is an improvement of sorts, but still has issues. It's a scene that's easy to replicate in-game where we find that the same hardware running the same scene at the same settings produces anything up to a 21 per cent performance deficit. It tests just one scene - the initial shipwreck scene from the beginning of the game - and it shows the camera panning around the Lara Croft character model. Perhaps the most notorious example we can muster is Tomb Raider 2013. However, there are some particularly striking examples we have to highlight simply because the delta between benchmark mode and real world performance is absolutely massive. And then there are others which actually drain system resources more than the actual game, which we'd argue is of more use than those that inflate their performance figures. In fact, there are a range of great examples that do set you up reasonably well for tweaking for optimal performance. 0.05s gpulist v4.Have you ever loaded up a new PC title, run the in-game benchmark, tweaked settings for optimal performance then discovered that actual gameplay throws up much lower frame-rates, intrusive stutter or worse? It's a particular frustration for us here at Digital Foundry, and it leads to a couple of very obvious questions: firstly, if benchmark modes are not indicative of real-life performance, what use are they? And secondly, if their use is limited, how representative of real-life gaming are the graphics card reviews that use them, including ours?īefore we go on, it's fair to point out that not every benchmark mode out there is useless beyond redemption. ![]() #10 got benchmark programm data, about to get FAL images +0s. #9 Created sortOrder for cached benchmark data +0s. #8 Loaded cached benchmark data tx_nbc2_gpugame_cache_values +0.01s. #7 found 5725 cached benchmark values +0.01s. #5 Cache table found with all needed fields in it! +0s. #4 Cache table for values found, checking fields. #2 cached gamecheck data found for bench uid 745 +0s. ![]() # started gpulist at took 0s on source +0s. ![]() Move your cursor over the value to see individual results. The value in the fields displays the average frame rate of all values in the database. Uncertain – This graphics card has not been explicitly tested on this game and no reliable interpolation can be made based on the performances of surrounding cards of the same class or family. A slower card may be able to achieve better and more consistent frame rates than this particular GPU running the same benchmark scene. Uncertain – This graphics card experienced unexpected performance issues during testing for this game. Based on interpolated information from surrounding graphics cards of similar performance levels, fluent frame rates are expected. May Run Fluently – This graphics card has not been explicitly tested on this game. Based on interpolated information from surrounding graphics cards of similar performance levels, stutters and poor frame rates are expected.įluent – Based on all known benchmarks using the specified graphical settings, this game should run at or above 25fpsįluent – Based on all known benchmarks using the specified graphical settings, this game should run at or above 35fpsįluent – Based on all known benchmarks using the specified graphical settings, this game should run at or above 58fps May Stutter – This graphics card has not been explicitly tested on this game. Based on all known benchmarks using the specified graphical settings, average frame rates are expected to fall below 25fps Stutters – This game is very likely to stutter and have poor frame rates. n123 Number of benchmarks for this median value / * Approximate position ![]()
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